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[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: (... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce:1) open users attached project2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' co... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro:--get lightmapping test project homes\qa\zbignev\Lightma... Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps:1. Open attached "prj" Unity project.2. Open test scene.3. Go to "Window > Lighting > Scene" and click "Bui... Read more
[iOS]UI/Lit shaders does not reflect light
1. Open attached project2. Build to iOS3. Move Green and Blue or only Green slider to 0% and Light on the left will not be displayed... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
[Camera] Enabling HDR buffer on camera dont do it if no images effect is...
When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages.As po... Read more
[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL.Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.Not... Read more
5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3
FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld