Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b7
Issue ID
775373
Regression
No
[WebGL] Game crashes when trying to enter fullscreen before it finished loading
Reproduction steps:
1) Build any project for WebGL
2) Run it in a browser
3) Immediatelly start clicking the fullscreen button
--- Build will crash with:
uncaught exception: abort("Assertion failed: you need to wait for the runtime to be ready (e.g. wait for main() to be called)")
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment