Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b7
Issue ID
775373
Regression
No
[WebGL] Game crashes when trying to enter fullscreen before it finished loading
Reproduction steps:
1) Build any project for WebGL
2) Run it in a browser
3) Immediatelly start clicking the fullscreen button
--- Build will crash with:
uncaught exception: abort("Assertion failed: you need to wait for the runtime to be ready (e.g. wait for main() to be called)")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
hayess
Sep 21, 2023 08:36
oops it seems really frustrating, but I did not face such issue when I play the webgl game on unblocked67.com