Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b7
Issue ID
775373
Regression
No
[WebGL] Game crashes when trying to enter fullscreen before it finished loading
Reproduction steps:
1) Build any project for WebGL
2) Run it in a browser
3) Immediatelly start clicking the fullscreen button
--- Build will crash with:
uncaught exception: abort("Assertion failed: you need to wait for the runtime to be ready (e.g. wait for main() to be called)")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
hayess
Sep 21, 2023 08:36
oops it seems really frustrating, but I did not face such issue when I play the webgl game on unblocked67.com