Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.3.3p2
Issue ID
775206
Regression
No
[WebGL] Fullscreen mode does not work on Safari
To reproduce:
1) Build and run any project for WebGL
2) Open localhost url in Safari
3) Click on the full-screen icon
Desired outcome: Full-screen mode works.
Actual result: Full-screen mode does not work.
Reproduced with 5.6.0b11, 5.6.1f1, 5.6.2p1, 2017.1.0b10, 2017.1.0f2, 2017.2.0b1
Tested with:
Apple Safari: Version 10.1.1 (12603.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
maxgray1
Oct 01, 2019 12:12
I take a look onward to brand-new information so i can easily reveal it along with my friends.
https://monsterlegendsgems.club
https://gardenscapestars.club
https://asphaltcoins.club
https://jamgems.club
https://avakindiamonds.xyz