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[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity;2. Add Terrain component (GameObject -> 3D Object -> Terrain);3. Go to any Inspector's tab of Te... Read more
[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...
1) Create a new Canvas.2) Set the reference pixels in the Canvas scaler to 03) Add an image4) Select an image, any image will do5) S... Read more
[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This proble... Read more
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:1. Open attached project with debug build of editor/player in d3d11 mode.2. Notice, that kMaxSupportedTextureUnit... Read more
[Canvas] When scaling World Space Canvas from zero its child UI elements...
Steps to reproduce: 1. Open attached project using Unity 5.12. Open scene "main"3. Run it4. Notice that bottom Canvas is enlarged an... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more
Animation which doesn't use root motion is shaking in preview
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select Berserker in Hierarchy and notice that it has Ro... Read more
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select transition from Idle to Intro and preview the an... Read more
5.4b5 Unity crashes in Enlighten related code after reloading project an...
Crash when going in/out of play mode. 1. Open project run GenerateStuff scene.2. Add additional scenes (for instance 1,2 and 3)3. Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used