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[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Script updater fails to run to completion when updating Boo scripts
How to reproduce: 1. Open attached project2. Allow the API Updater to run- Note an error occurs:APIUpdater encountered some issues a... Read more
[OSX][NVIDIA][entreprise support] UI elements flicker when they are move...
Reproduction steps:1) Open attached project "FlickeringUITest"2) Open scene "MainScene"3) Make sure you can see both Scene window an... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Make sure that only game view is visible4. Run scene5. Click bu... Read more
Unity API access errors are logged in even in a valid use-case
How to reproduce: 1. Open attached project2. Select the Editor/SelectMe.asset file in the Project window- Note the error thrown in t... Read more
[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...
Reproduction steps:1) In any project create two cubes2) Try selecting them both by holding Command or Ctrl button and clicking on th... Read more
[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...
Repro steps:1) Open the project and test.scene2) Make sure Static Batch is enabled and Dynamic Batch - disabled3) Open Profiler and ... Read more
Empty <color> tag in rich text UI.Text produces white coloured text inst...
Steps to reproduce:1. Create UI->Text object2. Change text value so it uses color tag without a parameter (e.g. <color>text... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow