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Collections are not set dirty when adding or removing tables
When we remove a table or add a loose table the collection does not get set dirty which means the change is never saved.More info he... Read more
[PackMan] Custom package suffixes (other than preview) are not shown in ...
How to reproduce:1. Open the attached 'project-1262982.zip' project2. Open the Package Manager3. Inspect the installed version of '!... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more
Image does not match background color when loaded using UnityWebRequest
How to reproduce:1. Open the attached 'project-1263825.zip' project2. Enter Play mode3. Observe the loaded image Expected result: an... Read more
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including:- Version: 20... Read more
[Bolt] Bolt 1 Graph Context menus do not respect their Node Variable pos...
Reproduction steps:1. Open the attached project "BoltRepro.zip"2. In the Project window under the "Assets" folder open "Repro Flow.a... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more
NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce:1. Open user attached project "AStarErrorReport.zip"2. Open "AStarErrorTest" Scene3. Enter Play Mode and observe th... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps:1. Open the attached "case_1263596.zip" project2. Load the "SampleScene"3. Run "Server.exe" in the Project window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch