Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3.3f1
2020.2
Issue ID
1263596
Regression
No
SocketAsyncEventArgs.Completed is not invoked when Client socket receives data in Editor
Reproduction steps:
1. Open the attached "case_1263596.zip" project
2. Load the "SampleScene"
3. Run "Server.exe" in the Project window and click "Accept (UI Get Freezed. Run Unity Project)" button
4. Switch to Editor and enter Play mode
Expected result: SocketAsyncEventArgs_Completed method is called when data is received
Actual result: SocketAsyncEventArgs_Completed method is not called when data is received
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Note: the issue does not occur in Build if "Development Build" is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
User is performing UI tasks in a function that is not called from the main thread which is not allowed.