Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.4

2019.3.3f1

2020.2

Issue ID

1263596

Regression

No

SocketAsyncEventArgs.Completed is not invoked when Client socket receives data in Editor

Mono

-

Reproduction steps:
1. Open the attached "case_1263596.zip" project
2. Load the "SampleScene"
3. Run "Server.exe" in the Project window and click "Accept (UI Get Freezed. Run Unity Project)" button
4. Switch to Editor and enter Play mode

Expected result: SocketAsyncEventArgs_Completed method is called when data is received
Actual result: SocketAsyncEventArgs_Completed method is not called when data is received

Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18

Note: the issue does not occur in Build if "Development Build" is disabled

  1. Resolution Note:

    User is performing UI tasks in a function that is not called from the main thread which is not allowed.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.