Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3.3f1
2020.2
Issue ID
1263596
Regression
No
SocketAsyncEventArgs.Completed is not invoked when Client socket receives data in Editor
Reproduction steps:
1. Open the attached "case_1263596.zip" project
2. Load the "SampleScene"
3. Run "Server.exe" in the Project window and click "Accept (UI Get Freezed. Run Unity Project)" button
4. Switch to Editor and enter Play mode
Expected result: SocketAsyncEventArgs_Completed method is called when data is received
Actual result: SocketAsyncEventArgs_Completed method is not called when data is received
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Note: the issue does not occur in Build if "Development Build" is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
User is performing UI tasks in a function that is not called from the main thread which is not allowed.