Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.3.3f1
2020.2
Issue ID
1263596
Regression
No
SocketAsyncEventArgs.Completed is not invoked when Client socket receives data in Editor
Reproduction steps:
1. Open the attached "case_1263596.zip" project
2. Load the "SampleScene"
3. Run "Server.exe" in the Project window and click "Accept (UI Get Freezed. Run Unity Project)" button
4. Switch to Editor and enter Play mode
Expected result: SocketAsyncEventArgs_Completed method is called when data is received
Actual result: SocketAsyncEventArgs_Completed method is not called when data is received
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Note: the issue does not occur in Build if "Development Build" is disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Resolution Note:
User is performing UI tasks in a function that is not called from the main thread which is not allowed.