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"Entity Baking Preview" GUI indentation changes when the "Material" GUI ...
How to reproduce:1. Open the attached project “GUItest.zip“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enable “New Sub Sce... Read more
Crash on BufferD3D12::BeginWrite when entering the Play mode on a specif...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode and wait for a few seconds Expected result: The P... Read more
Crash on GetDialogResponse when entering Play Mode
Steps to reproduce:1. Open the “users attached project”2. Open the “SpaceBridge” Scene3. Enter Play Mode4. Observe crash or the Edit... Read more
[UI Builder] Exception thrown when adding an empty selector
Steps to reproduce: 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear the field ... Read more
The "run last build" should apply to the last build using the build prof...
Affected platforms: consoles The build profile should contain the final build folder (currently it's global). So the "run last build... Read more
WaitForEndOfFrame calls multiple times a frame when multiple Game View W...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure only one Game View Window is docked3. Enter Play Mode4. In G... Read more
[Addressables] Creating new groups will break the Editor and the rest of...
https://fogbugz.unity3d.com/f/cases/1104216/ Read more
SqueezeNet - bad matching class
Reproduction steps:1. Download and open this project: https://github.com/mantasp/Barracuda-SqueezeNetTest2. Make sure you have Barra... Read more
Preview transport controls of the audio random container don't update on...
Steps to reproduce: Set up an ARC so that you can preview it Dock the ARC window next to another tab Preview the ARC by pressing the... Read more
trying to delete the last composite of a composite binding throws except...
Steps to reproduce: 1. create new action map 2. add new action 3. add a composite binding to the action 4. expand the composite bind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open