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Fixed

Fixed in 6000.0.0b16

Votes

0

Found in

2023.3.0b10

6000.0.0b11

Issue ID

UUM-66218

Regression

Yes

Crash on BufferD3D12::BeginWrite when entering the Play mode on a specific project

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Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play mode and wait for a few seconds

Expected result: The Play mode continues
Actual result: Editor crashes

Reproducible with: 2023.3.0a11, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.3.20f1, 2023.2.13f1, 2023.3.0a10

Reproducible on: Windows 10
Not reproducible on: No other environment tested

The first few lines of stack traces

{noformat}0x00007FFC2803D752 (Unity) BufferD3D12::BeginWrite
0x00007FFC27D871E7 (Unity) GfxDevice::UpdateBufferRanges
0x00007FFC2985C986 (Unity) GfxDeviceWorker::RunCommand
0x00007FFC2986058F (Unity) GfxDeviceWorker::RunExt{noformat}

{noformat}0x00007FF89F2C4F8C (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF89F2C4AB6 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF89F2C4D79 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF8A0ADD144 (Unity) GfxDeviceWorker::RunCommand{noformat}

Note: Does not reproduce on Dx11, Vulcan graphics API

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