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Fixed
Fixed in 6000.0.0b16
Votes
0
Found in
2023.3.0b10
6000.0.0b11
Issue ID
UUM-66218
Regression
Yes
Crash on BufferD3D12::BeginWrite when entering the Play mode on a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the Play mode and wait for a few seconds
Expected result: The Play mode continues
Actual result: Editor crashes
Reproducible with: 2023.3.0a11, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.3.20f1, 2023.2.13f1, 2023.3.0a10
Reproducible on: Windows 10
Not reproducible on: No other environment tested
The first few lines of stack traces
{noformat}0x00007FFC2803D752 (Unity) BufferD3D12::BeginWrite
0x00007FFC27D871E7 (Unity) GfxDevice::UpdateBufferRanges
0x00007FFC2985C986 (Unity) GfxDeviceWorker::RunCommand
0x00007FFC2986058F (Unity) GfxDeviceWorker::RunExt{noformat}
{noformat}0x00007FF89F2C4F8C (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF89F2C4AB6 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF89F2C4D79 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF8A0ADD144 (Unity) GfxDeviceWorker::RunCommand{noformat}
Note: Does not reproduce on Dx11, Vulcan graphics API
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