Search Issue Tracker
Fixed
Fixed in 2022.3.23f1, 2023.2.18f1, 6000.0.0b14
Votes
0
Found in
2022.3.21f1
6000.0.0b11
Issue ID
UUM-66215
Regression
No
"Entity Baking Preview" GUI indentation changes when the "Material" GUI is opened or closed
How to reproduce:
1. Open the attached project “GUItest.zip“
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enable “New Sub Scene“ in the Hierarchy and select the “Cube“ GameObject
4. Drag the “Entity Baking Preview“ window up so the elements and the “New Material (Material)“ Component is visible in the Inspector
4. Select the “Unity.Rendering.Bounds“ element in the “Entity Baking Preview“ window
5. Expand the Shader drawer of the “New Material (Material)“ Component
Expected result: Nothing happens when the Shader drawer is expanded
Actual result: Alignments of the “Unity.Rendering.Bounds“ element variables changes
Reproducible with: 2022.3.21f1, 6000.0.0b11
Couldn’t test with: 2021.3.36f1, 2023.2.14f1 (Entities not supported)
Reproducible on: macOS 14.2.1 Sonoma (Intel)
Not reproducible on: No other environment tested
Notes:
- Issue is reproducible with other elements that have variables
- The EditorGUIUtility.labelWidth is incorrect due to the material GUI leaking a value into it, which breaks the indentation of elements in the “Entity Baking Preview“ window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment