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[UWP] on D3D build type selecting UI input field console throws exceptio...
On UWP D3D project UI input field throws exceptions, touchscreen keyboard doesn't open. Reproducible on 5.3 Repro steps:1. open "uiI... Read more
[UI][OSX]Text flickering, lagging, disappearing when moving around
To reproduce:1. Open attached project2. Move text objects around3. Notice that text is flickering, lagging, disappearing Only reprod... Read more
Open C# script tries to open Visual Studio but opens MonoDevelop while p...
How to reproduce:1. Set Visual Studio 2015 as your external code editor in Preferences and double click on a C# script.2. A popup bo... Read more
Animator.MatchTarget produces Thread::CurrentThreadIsMainThread() errors
Steps to reproduce: 1. Open attached project https://oc.unity3d.com/index.php/s/SYzZKRYBcYQKKd12. Open scene "Precision Turning on t... Read more
[ShaderCompiler] Internal compilation errors in the console causes crash...
Repro steps:1) Open the project2) Select VisualReceiver.shader and make sure Skip unused shader_features is deselected3) Click Compi... Read more
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd...
Steps to reproduce: 1. Open attached project "767948.zip"2. Open scene "repro"3. Open "Controll.cs" using visual studio and add brea... Read more
[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce:1) Download and open scene 'ParticleTest-scene'2) Play the scene and spawn a ParticleSystem (GUI)3) Turn the Came... Read more
[MonoDevelop] "..UnitTestTextEditorExtension not found.." error message ...
Steps:1. Create a new project2. Create a new script3. Dbl-click on the script to open it in MonoDevelop==>Error message appears W... Read more
[LowPassFilter] Low pass filter's Cutoff Frequency cannot be animated
Steps to reproduce: 1. Open attached project2. Open scene "Cutoff_Filter"3. Open Animation window4. In hierarchy, select "Audio Sour... Read more
Creating new scene in OnDestroy crashes at GUIUtility_CUSTOM_Internal_Ge...
Steps to reproduce: 1. Open attached project2. In Project tab, select "Test.cs"3. Close Unity Editor and observe a crash Reproduced ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used