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When Multi-threaded rendering is turned on, GUI button is tilled on Andr...
When Multi-threaded rendering is turned on, GUI button is tilled or the whole screen is black on Android device. Reproduction steps:... Read more
After changing type from GameObject to Transform inspector field for tha...
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. In hierarchy, select ScriptHolder GO and notice that Cube is... Read more
Physics.RayCast misses scaled mesh in some places
Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce:1. Open attached proj... Read more
Crash on "Transform::GetLocalToWorldMatrixNoScale" when game object is d...
Reproduction steps:1. Open attached project.2. Open "Texturas > Escenas > BaseScene" scene.3. Expand "BaseGame > terrenoCla... Read more
Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
[UI] Setting mesh and/or material multiple times on CanvasRenderer cause...
How to reproduce:1. Open the attached project2. Make sure that you are using DX11 (Edit->Project Settings-> Player-> Other ... Read more
[Android]Devices with 2.3 OS (GB) crash on startup at libglslcompiler
To reproduce:1) Open attached project2) Build and run on device3) It crashes on startup DUT(reproducible):Google Nexus S (Android 2.... Read more
Particle system errors being thrown when we play the Demo5 scene from th...
Errors such asaabb.IsFinite()Invalid AABB resultInvalid AABB rkBox etc are being thrown. It can be repro-ed as follows:- Download th... Read more
[BakedGI] light leaks through the game object
Reproduction steps:1. Open attached project.2. Open "New Scene" scene.3. Go to "Window > Lighting > Scene" and click "Build".4... Read more
String Tag Map does not reset on Material Reset after being set by the S...
Steps to reproduce:1. Create a new material2. Set materials "Rendering Mode" to transperant3. Change standard shader to any other (e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window