Search Issue Tracker
The editor froze while connected to the debugger
To reproduce: - Load the attached project in Monodevelop - Load the attached project in Unity - Connect the debugger to the unity ed... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
On Application.OpenURL browser does not receive focus when standalone is...
When a windows standalone is in fullscreen, and Application.OpenURL is invoked, the newly opened browser window does not receive fo... Read more
CIL2AS : Convert scripts with invalid filenames (spaces).
1) What happened Simple, error free script appeared to have no effect on the game when exporting to Flash player. Worked fine in nor... Read more
Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this: 1. Right click a key. 2. Drag outside ... Read more
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong. We need ability f... Read more
Navmesh agent get stuck when they're all aiming for the same target.
Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project 2. Load sc... Read more
Audio preview window shows incorrect information
Could reproduce on the latest Version 4.0.0f1 (ae0cb4a1b6e3) To reproduce: - Create a new project and import attached file - Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script