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Crash if DestroyImmediate called under OnPreRender
Steps to reproduce:1. Open attached project2. Open scene "test" and select "GameObject" in the hierarchy3. Check "Crash Me" check bo... Read more
[Windows] Unity crashes when packing PVRTC variants.
How to reproduce:1. Open attached project ("AtlasTests.zip")2. Open SampleScene scene3. Open Test Runner window (Window->General-... Read more
Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...
How to reproduce:1. Open the attached "fp16Test" project3. In the Project window, select "NewComputeShader"4. In the Inspector windo... Read more
Particle System is flickering when recovering deleted mesh file
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/New Scene.unity“ scene3. Backup “Assets/plane.fbx” outside... Read more
Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more
[Collab] Grayed out context options when resolving a merge conflict
1. What happened After making local changes in a Collab-enabled project, saving those changes, then pulling a Collab update that res... Read more
[Shuriken] Saved by batching of multiple particle systems is not indicated
Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more
ArgumentException occurs when excluding multiple Profile Analyzer Marker...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
PersistentManager missing file assertions thrown on IL2CPP debug build w...
How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more
Temporary dark areas appear when quickly dragging Editor window splitter...
Reproduction steps:1. Create a new project2. Go to “Preferences… → General”3. Change the “Editor Theme“ parameter to “Light“4. Grab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation