Search Issue Tracker
[iOS][Mono] XML deserialisation for uLong returns the wrong value with M...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the console two values are printed: one is the i... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions: Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1.... Read more
[Edge] Infinity is displayed as 0.
Steps to reproduce. 1. Build and run attached project. 2. Open it in MS Edge. 3. Click on button "Normal Infinity.". 4. On the left ... Read more
[tvOS] Splash Image property is cleared every time the project is played...
To Reproduce: 1. Open the attached project (or any other project). 2. Set AppleTV splash image to any png file. 3. Play any scene i... Read more
Dead scripting wrappers contribute to Asset GC workload
Steps to reproduce: 1. Open attached project 2. Open scene "UnityGCTest" 3. Open profiler 4. Run scene 5. In profiler, notice spike... Read more
Scrolling scaled Game View randomly changed scale value
How to reproduce: 1. Open provided example project 2. Execute "Window > Game" from main menu 3. Set Scale to 5x in Game view 4. Noti... Read more
Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project 2. In project tab, select "bugreport.txt" and lock its inspector 3. Maximize any game ... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip" 2. Open scene "repro" 3. Select "MeshBox (1)" in hierarchy and notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU