Search Issue Tracker
After deleting Tag and reopening the scene, deleted tag is shown again
How to reproduce:1. Open the attached project2. Open test scene3. Expand Parent is hierarchy and select Cube4. Notice it has PDFace ... Read more
Setting Texture through MaterialPropertyBlock doesn't affect objects rea...
Reproduction steps: 1. Open the attached project2. Open scene "Scene"3. Press Play4. Notice that object whose Texture was set throug... Read more
Not possible to type to InputField if required tag to make changes with ...
How to reproduce:1. Open the attached project2. Open MainScene scene3. Expand Parent and select Cube4. Go to Add Tag5. Create new ta... Read more
Rigidbody2D with Interpolate and Start Asleep flickers after AddForce
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Open and play the "Test Scene"3. Press anywhere on the game vie... Read more
[WebGL] Application.ExternalCall throws exception if called function is ...
-e: see title, for Webplayer it just does nothing in that case and throws no exception or error -repro:--make a scene with Applicati... Read more
Unloaded scene is removed from hierarchy after exiting playmode
Steps to reproduce: 1. Open attached project "769613.zip"2. In project tab, open folder "_Scenes"3. Open scene "test dont kill me"4.... Read more
[GLCore] Shader compiler tries to assign float to vector3
Steps to reproduce:1) open users attached project2) check console GLSL compilation failed:ERROR: 0:76: Incompatible types (vec3 and ... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
Duplicating large amounts (5000) of items in the hierarchy takes a few m...
To reproduce the issue follow the steps:1. Open "New Unity Project" project user have attached2. Open the "Profiling" scene3. Press ... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Windows 10 UWP IL2CPP causes infinite loop in Release/Master but not in Debug build. Posibly related to case 770446. Reproducible on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window