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NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window 2. drag any texture from outside unity into assets Observe error: NullReferenceExcep... Read more
Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture 2. Build and run it with camera capability enabled. 3. Check if WebCamText... Read more
Can add script that requires component that is conflicting with object's...
1. Create object. 2. Add Rigidbody2D to the object 3. Create script like this: [RequireComponent(typeof(Rigidbody))] public class A ... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce: 1. Open the attached project 2. Make sure Game window is selected in Editor 3. Open build settings 4. Switch build set... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Unity Editor leaks preview cameras
Steps to reproduce : - import the project attached - open the scene "bugdemo" and press play - select the main camera and deselecte... Read more
Editor Crashes when Graphics.DrawTexture is used with a shader that has ...
To reproduce: 1. Open project repro 2. Open scene DrawTexture Grabpass Crash 3. Select DrawTextureThing in hierarchy 4. Drag GrabPas... Read more
Halo texture is not round
To reproduce: 1. Open the project I attached 2. Open the scene 3. Zoom in the GameObject 4. Notice that "Halo" edges have straight l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL