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Scene view becomes gray when changing Mesh after painting Cloth Self-Col...
Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more
UnityEditor.Experimental.AssetImporters loses reference to an object lin...
To reproduce:1. Open project2. Open 'Garbage' scene3. Select Main Camera4. Notice that 'mymagic' asset is assigned to 'Garbage' obje... Read more
Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
Audio Source Output field is not updated when changing Output via scripting
To reproduce:1. Open attached package2. Run AudioSourceOutput scene3. Switch between toggles4. Notice that Audio Mixer groups are sw... Read more
Particle emission with Rate Over Distance does not work when moving it i...
Steps to reproduce:1. Open user's attached project2. Open scene "Main"3. Play the scene Expected result: As the gameobject with Part... Read more
[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro:- import attached motion... Read more
[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...
I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. In ... Read more
[VR|Mac|SPS] Lights don't work on Legacy Vertex Lit shaders in Forward R...
Using Forward rendering on Mac with Single Pass Stereo, lights fail to illuminate objects that use the Legacy Vertex Lit shader. Thi... Read more
GUIUtility.ScreenToGUIPoint always returns (0, 0) when used in Update()
To reproduce:1. Open 'ErrorPOC' project2. Play scene3. Click RMB in game view window Expected: Input.mousePosition and ScreenToGUIPo... Read more
2017.3 Regression in mesh memory size usage
1. What happenedProfiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) hav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC