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[URP][RG][NRP]"Attempting to render to a depth only surface with no dumm...
Reproduction steps:1. Open the attached "Bug" project2. Open the Game View and turn on Gizmo3. Enable Render Graph by going to "Proj... Read more
SpeedTree 9 - Improve dependency with SRPs
Right now, SpeedTree 9 is using hardcoded path for retrieving the ShaderGraph assets (URP & HDRP). It has to be fixed by using p... Read more
[Win] Camera.Render has poor performance when observed in 2022.3 and lat...
How to reproduce:1. Open the attached “camerarender_benchmark” project2. Open the Build Settings (File > Build Settings) and ensu... Read more
SystemInfo.SupportsVertexAttributeFormat returns true when using a combi...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the C... Read more
Physics simulation breaks and errors are thrown when a large amount of W...
Reproduction steps:1. Open the attached “OL-URPProto.zip” project2. Open the “SampleScene” (Assets > Scenes)3. Enter the Play mod... Read more
WebcamTexture clamps when wrap mode is set to "Repeat"
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe the... Read more
Splash Screen Logo images are included in build and loaded in memory eve...
Reproduction steps:1. Open the attached “Splash screen.zip” project2. Open the Build Settings and click on “Player Settings…”3. Obse... Read more
[DOTS] Texture memory size Increases when "DisableAutoCreation" Attribut...
Reproduction steps:1. Open the attached project “ReproProject”2. Generate a development build for Standalone, ensuring the "Autoconn... Read more
[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps:1. Open the attached “Controller Bug.zip” project2. Connect the Xbox controller via Bluetooth and enter Play mode... Read more
[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used