Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Votes
4
Found in
2017.2.0f3
Issue ID
962766
Regression
No
[Android] Screen changes orientation when stationary after exiting split screen mode
To reproduce:
1. Download and open attached "Test.zip" project.
2. Find a device which supports split screen.
3. Open any application which supports split screen.
4. Go into split screen mode.
5. Build and run provided Test application on the device.
6. Exit split screen mode by dragging the screen divider so that the test app fills the screen.
7. Observe that screen orientation changes even though the device is held fixed.
Expected result: Screen orientation does not change when exiting split screen.
Actual result: Screen orientation changes when split screen is exited. On some devices screen does not stop rotating even though the device is stationary.
Reproduced with: 2018.1.0a2, 2017.3.0b7, 2017.2.0p1, 2017.1.2p2, 5.6.4p1, 5.5.5p1.
Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530,
Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880,
Build:HUAWEI/EVA-L19/HWEVA:7.0/HUAWEIEVA-L19/C432B386:user/release-keys
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540,
Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Notes: Did not reproduce on iPad Air 2 iOS 9.2.
Verified with: 2018.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment