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Planes are removed after a few seconds
In the METUP Project: [https://unity3d.atlassian.net/browse/METUP-196] See IN-64594 for complete repro project. Running a basic samp... Read more
Crash on mdb_cursor_put when opening a specific project
Reproduction steps:1. Open the attached project “Office boy.zip”2. Observe the crash Reproducible with: 2022.2.0a15, 2022.3.17f1, 20... Read more
Scene view navigation controls are non-responsive when Exceptions are be...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Scene view, navigate using Flythrough mode (click and hold the r... Read more
Clicking on Windows/Linux Module in the Build Profiles Window throws errors
How to reproduce:1. Download the Windows/Linux module from the hub (Click the Cog Icon in the Installs section of the Unity Hub ->... Read more
Clicking Scene List in the Build Profiles Window does not Highlight it
How to reproduce:1. Create a new Project2. Open Build Profiles Window (File -> Build Profiles)3. Click Scene List4. Observe selec... Read more
Decals not displaying on skinned mesh renderers in the Game view
Reproduction steps:1. Open the attached “HDRP.zip” project2. Open the “Assets/DecalBug/DecalBug.unity“ Scene3. Observe the Scene vie... Read more
Editor Window buttons stop working when Windows are in fullscreen
How to reproduce:1. Open any project2. Double-click on a Windows label e.g "Game", "Project"3. Try and operate that Windows Menu Bar... Read more
Shader Warning in 'TraceVirtualOffset' is being thrown after creating a ...
How to reproduce:1. Create a new 2D (URP) Project2. Observe the Console Expected result: No Errors or Warnings are being thrownActua... Read more
Graphics Tier Settings Editor has no vertical scrollbar even though Sett...
How to reproduce:1. Open any project2. Navigate to Edit > Project Settings > Tier Settings > Open Editor3. Observe the Tier... Read more
Keywords for SH and SoftShadows are incorrectly set up in ShaderGraph
Keywords for Evaluate SH and SoftShadows are incorrectly set up in ShaderGraph. Instead of being:{code:java}#pragma multi_compile_fr... Read more
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