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0
votes
Not Reproducible

When dragging a panel, you can't hit escape to put it back

Window management

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Dec 18, 2011

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Version/s: 3.5.0b4

To reproduce:- Startup the Unity Editor- Select e.g. the "2 by 3" layout- Drag a panel and press Esc to undo dragging- Notice that t... Read more

0
votes
Fixed

[Particles] Inconsistent emitter behaviour with scale.

Scene/Game View

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Dec 19, 2011

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Version/s:

Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more

0
votes
Not Reproducible

Editor is unresponsive after zooming and changing layouts

Window management

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Dec 20, 2011

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Version/s: 3.5.0b5

To reproduce:1. Open attached project on a Mac OSX 10.5.8 system2. In Layouts > select Revert Factory Settings3. Go to Scene View... Read more

3
votes
Fixed

Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...

Deployment Management

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Dec 20, 2011

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Version/s: 3.5.0b4

Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared ... Read more

0
votes
Won't Fix

Native / Graphics : Custom shaders aren't exporting to flash

Flash

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Dec 22, 2011

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Version/s: 3.5.0b6

1) What happenedCustom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a new ... Read more

1
votes
By Design

Shuriken: Bursts happen at full frame increments

Shuriken

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Dec 23, 2011

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Version/s:

What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more

3
votes
Won't Fix

Xbox360 Controller not recognized if not powered on before running stan...

Deployment Management

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Dec 26, 2011

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Version/s: 3.5.0b6

In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more

0
votes
Not Reproducible

Shuriken: Scrubbing not continuous with some setups

Shuriken

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Dec 30, 2011

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Version/s:

1. Create default system2. Set rate to 75Scrubbing between 14-15 causes popping at end of cone and scrubbing between 40-41 causes th... Read more

0
votes
Won't Fix
0
votes
Won't Fix

3ds max model imported into unity with normals inverted.

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Jan 03, 2012

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Version/s: 3.5.0b6

3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project2. open scene and foc... Read more

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