Search Issue Tracker
Won't Fix
Votes
0
Found in
3.5.0b6
Issue ID
436256
Regression
No
3ds max model imported into unity with normals inverted.
3ds max model imported into unity with normals inverted.
Repro Steps:
1. Launch Unity 3.5 with attached project
2. open scene and focus on head
3. Observe inverted normals
Desired outcome: No inverted normals on asset import
Note: The model failed to import in 3ds max 2011
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment