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Playing animation via Animator.SetBool(anim, true) causes crash on Anima...
How to reproduce:1. Open the attached project2. Open the "Movement" scene3. Press Play4. Press Z to play the attack animation Actual... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: object gets instantiated at set value... Read more
[ParticleSystem] Contradictory warnings in Visual Studio and Unity console
Reproduction steps:1. Download project "SmallMultitool.zip" and open in Unity2. Open script "UIParticles"3. In line 7 delete keyword... Read more
[Android] Editor lets you export a project with internal build system
Reproduction steps:1) Create a new project2) Go to Build Settings (don't forget to change bundle identifier in order to build succes... Read more
Assets remain highlighted after moving to a higher level folder and dese...
Steps to reproduce:1. Open attached “Selection.zip” Unity project2. Select “Cube" asset in Assets/Cubes in Project Window3. Drag sel... Read more
[WSA] IL2CPP build fails with exception when managed DLL is read-only
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Find the ICities.dll file in Windows Explorer, ... Read more
Collider2D.IsTouchingLayers() not working if the collider is used by an ...
To reproduce: 1. Open the project, attached by the tester (touchingLayersBug.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
iOS Replay Kit using inappropriate non-public APIs
Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs.Replay Kit feature for Unity: ... Read more
[WSA] MSBuild step fails if project contains files with ampersand in the...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the error:... Read more
Certain Editor GUI interactions automatically reset LockReloadAssemblies
1. There is an EditorWindow that uses LockReloadAssemblies to prevent interference due to script recompilation.2. Interacting with c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default