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Duplicate

Votes

0

Found in

2017.1.1f1

Issue ID

960581

Regression

No

Collider2D.IsTouchingLayers() not working if the collider is used by an effector

Physics2D

-

To reproduce:

1. Open the project, attached by the tester (touchingLayersBug.zip)
2. Open the "scene" scene
3. Enter Play mode
4. Press Space (this calls collider.IsTouchingLayers ())
5. Observe the console
6. Select "GameObjectInCustomLayer" game object
7. Disable the Platform Effector 2D and turn off Used By Effector flag in the Polygon Collider 2D
8. Repeat 4 - 5

Expected: IsTouchingLayers method works properly when touching a game object that has Platform Effector 2D attached to it

Reproduced in 5.5.5p1, 5.6.4p1, 2017.1.1f1, 2017.1.2p2, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1

  1. This is a duplicate of issue #950833

    Platform Effector 2D Not Working Based Upon Position

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