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Intercepted Events text is hardly visible in Inspector window for UI ele...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Make sure Editor theme is set to Light3. In Hierarchy w... Read more
[Hierarchy V2] Add new Query Block window contains a typo in the Hierarc...
Steps to reproduce: Open the attached project Open the SampleScene In the Hierarchy window, press the Add new Query block button In ... Read more
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Tr...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Demo 3D Open World” Scene3. Enter Play Mode4. Use “wasd” or arr... Read more
[Addressables] Error "Destroy may not be called from edit mode! Use Dest...
Reproduction steps:1. Open the attached “IN-116318” project2. Open the Package Manager window (Window > Package Manager)3. Make s... Read more
Project name update delayed in All Assets → Projects list
Steps to reproduce: Go to cloud "Asset Manager -> Manage Projects -> Select project -> Settings ->Settings" Click the "E... Read more
[AMATB-23] Default "Versions" tab view hides some version labels
Steps to reproduce: Create a new Unity project Create a few assets in the Assets dashboard Add 3 "Version labels", which would be di... Read more
[Android] A VideoClip does not play on some Android devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Wait for the AssetBun... Read more
“Metal: Fragment shader missing texture binding at index 0 (_MainTex / H...
Reproduction steps:1. Create a new project or open the attached "My project (26)"2. Import TMP Essential Resources (Window > Text... Read more
Some TextMesh Pro Font Asset Preview Box items icons are tiny or nonexis...
Reproduction steps:1. Create a new project2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used