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Fix In Review for 6000.4.X

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.58f1

6000.2.6f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-119802

Regression

Yes

“Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets

-

Reproduction steps:
1. Create a new project or open the attached "My project (26)"
2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources)
3. Open Fonts & Materials folder (Assets > TextMesh Pro > Resources > Fonts & Materials)
4. Expand LiberationSans SDF - Fallback Assets preview box and select its items
5. Observe Console window

Actual result: “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” and “Metal: Fragment shader missing texture binding at index 0 (_MainTex / TextMeshPro/Mobile/Distance Field)”warnings are thrown in the Console
Expected result: No warnings or errors are thrown

Reproducible with: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.57f1

Reproduced on: macOS Sequoia 15.4 (M4)

Notes: All warnings:
{code:java}
Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)

Metal: Fragment shader missing texture binding at index 0 (_MainTex / TextMeshPro/Mobile/Distance Field){code}

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