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Fixed
Fixed in 6000.0.60f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-119802
Regression
Yes
“Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets
Reproduction steps:
1. Create a new project or open the attached "My project (26)"
2. Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources)
3. Open Fonts & Materials folder (Assets > TextMesh Pro > Resources > Fonts & Materials)
4. Expand LiberationSans SDF - Fallback Assets preview box and select its items
5. Observe Console window
Actual result: “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” and “Metal: Fragment shader missing texture binding at index 0 (_MainTex / TextMeshPro/Mobile/Distance Field)”warnings are thrown in the Console
Expected result: No warnings or errors are thrown
Reproducible with: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.57f1
Reproduced on: macOS Sequoia 15.4 (M4)
Notes: All warnings:
{code:java}
Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)
Metal: Fragment shader missing texture binding at index 0 (_MainTex / TextMeshPro/Mobile/Distance Field){code}
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