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[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce:1. Open User-supplied project2. Preview the animation, notice that it plays correctly3. Enter the Play mode Expec... Read more
Memory Profiler Snapshot name becomes unreadable when non-Latin characte...
Reproduction steps:1. Open the attached “IN-105581.zip” project2. Open the Memory Profiler (Window -> Analysis -> Memory Profi... Read more
[Addressables] InitializeAsync - Unknown error in AsyncOperation
How to reproduce:1. Open the attached project (AddressablesTest.zip)2. Build Addressables3. Move the generated bundles/catalog to ht... Read more
AssertionException is thrown when preloading localization tables twice
How to reproduce:1. Open the attached project "MaterialLocalization_.zip"2. Open "Boot" Scene3. Open the Addressables window ( Windo... Read more
[Universal RP] Alpha clipping in shadergraphs is not factored in during ...
Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0)Steps to reproduce:1. Downl... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code