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"Bake Probe Volumes" button does not store that lights are baked
DescriptionA light has the property LightBakingOutput.isBaked that determines whether it has been baked or not (which is not the sam... Read more
A Material Variant is generated instead of a Material when executing “Cr...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/MyMaterial.mat” material in the Project window3. Rig... Read more
Textures are not aligned perfectly when autostiching faces of a curve
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the ProBuilder window (... Read more
Errors “NullReferenceException:...“ and “Cannot modify Overlay.displayed...
How to reproduce:1. Open the “ClothIssueRepro“ project2. Open the “SampleScene“3. Open the “Plane2“ GameObject in the Inspector4. Se... Read more
[VFXG] Not all instances are fully rendered of immortal strips when inst...
How to reproduce: Import the attached package Open Scene Observe that all instances of VFX look the same Enable instancing in VFX Gr... Read more
'UnityEditor.Build.Pipeline.Utilities.ScriptableBuildPipeline' throws an...
How to reproduce:1. Open the “IN-83132_repro“ project2. Navigate to Window → Asset Management → Addressables → Groups3. In the Addre... Read more
Screen API breaks when setting resolution below 1280x720 in an exclusive...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Pr... Read more
Shadows of trees painted on the Terrain are incorrectly placed when the ...
How to reproduce:1. Open the “BugReporting” project2. Open the “SampleScene”3. Open the Lighting window (Window → Rendering → Lighti... Read more
Crash on MemoryProfiler::UnregisterAllocation when opening a specific pr...
How to reproduce:1. Open the attached “IN-80896.zip” Project2. Wait for the Editor to open and then wait up to 5 minutes Expected re... Read more
Compute shader reads from the wrong compute buffer when entering the Pla...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/New Scene” scene3. Enter the Play mode4. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"