Search Issue Tracker
Active
Under Consideration for 5.2.X, 6.0.X
Votes
0
Found in [Package]
5.2.X
6.0.3
Issue ID
PBLD-164
Regression
No
Textures are not aligned perfectly when autostiching faces of a curve
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the ProBuilder window (Tools > ProBuilder > ProBuilder window), open the UV Editor window
4. In the Edit Mode toolbar, select Face mode
5. In the Scene view, select the “Arch” GameObject’s curve sidewall face
6. Autostitch the face above the selected sidewall face (hold CTRL and select the top face)
7. Observe the edge between the sidewall face from step 5 and autostitched face from step 6
Expected result: The textures at the edge align
Actual result: The textures are slightly off
Reproducible with: 5.0.3 (2021.3.23f1), 5.2.3 (2021.3.43f1, 2022.3.44f1), 6.0.3 (6000.0.17f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment