Search Issue Tracker
Active
Under Consideration for 5.2.X, 6.0.X
Votes
0
Found in [Package]
5.2.X
6.0.3
Issue ID
PBLD-164
Regression
No
Textures are not aligned perfectly when autostiching faces of a curve
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the ProBuilder window (Tools > ProBuilder > ProBuilder window), open the UV Editor window
4. In the Edit Mode toolbar, select Face mode
5. In the Scene view, select the “Arch” GameObject’s curve sidewall face
6. Autostitch the face above the selected sidewall face (hold CTRL and select the top face)
7. Observe the edge between the sidewall face from step 5 and autostitched face from step 6
Expected result: The textures at the edge align
Actual result: The textures are slightly off
Reproducible with: 5.0.3 (2021.3.23f1), 5.2.3 (2021.3.43f1, 2022.3.44f1), 6.0.3 (6000.0.17f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Add comment