Search Issue Tracker
Fixed
Fixed in 6.0.7
Votes
0
Found in [Package]
5.2.X
6.0.3
Issue ID
PBLD-164
Regression
No
Textures are not aligned perfectly when autostiching faces of a curve
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the ProBuilder window (Tools > ProBuilder > ProBuilder window), open the UV Editor window
4. In the Edit Mode toolbar, select Face mode
5. In the Scene view, select the “Arch” GameObject’s curve sidewall face
6. Autostitch the face above the selected sidewall face (hold CTRL and select the top face)
7. Observe the edge between the sidewall face from step 5 and autostitched face from step 6
Expected result: The textures at the edge align
Actual result: The textures are slightly off
Reproducible with: 5.0.3 (2021.3.23f1), 5.2.3 (2021.3.43f1, 2022.3.44f1), 6.0.3 (6000.0.17f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment