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TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce: 1. Open the “TMPInputFieldViewBug.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Click on the I... Read more
Near-Far Interactor is not working when the Built Project uses Metal Ren...
How to reproduce: 1. Open the attached “IN-114627.zip” Project 2. Build and Run on VisionOS 3. Interact with the Cube GameObject ... Read more
Frame Debugger gets disabled when any Editor window is maximised and min...
*Steps to reproduce:* # Create a new Unity project using the Universal 3D template # Open the Frame Debugger window by pressing ... Read more
Text in .uxml doesn't render in Android build when Vulkan is used as gra...
Reproduction steps: 1. Open the attached “TestUIToolkit.zip“ project 2. Change the Android Graphics API to “Vulkan“ (“Edit → Project... Read more
An IsFinalPredictionTick exception is thrown when the client connects an...
How to reproduce: 1. Open the “Netcode Bug Reproduction.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the... Read more
Switching Platform while profiling in Edit Mode throws “Non-matching Pro...
*Steps to reproduce:* 1. Create new Unity project 2. Go to Window > Analysis > Profiler 3. Change profiling mode to Edit mode and... Read more
Editor Coroutines package is not signed when creating Project with the H...
*Steps to reproduce:* # Create a High Definition 3D Template Project # Open the Package Manager and look at the Errors and Warni... Read more
Lightmap Asset icon changes colours after Baked Lightmap Viewer window i...
*Reproduction steps:* {*}{*}1. Create a new project 2. Create a 3D GameObject 3. Enable Contribute GI Static status in the Inspec... Read more
VideoClipImporter preset not applied when applying Preset Selector on al...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/test2.mp4“ video clip in the Project window 3. ... Read more
Baked Lightmap ”View” button text is aligned incorrectly
*Reproduction steps:* {*}{*}1. Create a new project 2. Create a 3D GameObject 3. Enable Contribute GI Static status in the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow