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Switching a Type QueryBlock to prefabs fails
Open search window Press the + button to add a type filter (ex: t:material) Click the query block, chose PRefab in the dropdown. See... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce:1. Open the attached project "1202960.zip"2. Select the Test Scriptable Object3. Press the "three dots"/"gear" on t... Read more
[URP] Light culling mask does not work when using Forward+ Rendering Path
Reproduction steps:1. Open project “IN-45840.zip”2. Open “SampleScene”3. Select “URP-HighFidelity-Renderer.asset” in the project and... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
Skinned mesh renderer is absent in raytracing acceleration structure
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more
[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
Activating Unity license in batch mode tries to open last opened project
Reproduction steps:1. Open Terminal/Windows Powershell2. In Terminal/Windows Powershell navigate to Editor location3. Launch Unity E... Read more
[WebGL] Deep Profiler not respecting Command line memory allocation over...
h3. CONTEXT: There is a bug in Unity's Deep profiling system which is causing Integer overflow when a Memory allocation value is ass... Read more
All about bugs
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