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Incremental Addressables build breaks Decal rendering when Decal Rendere...
Reproduction steps: 1. Open the attached “IN-114487.zip” project 2. Navigate to Window > Asset Management > Addressables > Groups ... Read more
Selecting unsupported Material in Physically Based Sky throws “Rendering...
*Steps to reproduce:* 1. Create project using empty HDRP project 2. In Hierarchy window select “Sky and Fog Volume” GO 3. In Insp... Read more
Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trig...
How to reproduce: 1. Open the attached “IN-112677“ project 2. Open the "Main" Scene 3. Enter Play mode 4. In the Game window, ... Read more
“Assertion failed” Error is thrown when UI Debugger Usage Hints field va...
*Steps to reproduce:* 1. Create a project 2. Open UI Toolkit Debugger window (Window > UI Toolkit > Debugger) 3. Press “Pick Elem... Read more
"ZoomAudioDevice" misses spaces between the words in clip generation window
*Steps to reproduce:* # Create a new Unity project # Click the AI button and wait while the AI packages are installed # Go to ... Read more
Overlays are immediately undocked when the Overlay is docked to the righ...
*Steps to reproduce:* # Open any Project and open Scene View # Dock any Overlay in the bottom or top right corner # Dock any o... Read more
Pressing “Open” button in Inspector > “High Quality Lines” Override thro...
*Steps to reproduce:* 1. Create new Unity project using empty HDRP Template 2. Select “Sky and Fog Volume” GO in Hierarchy window ... Read more
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Text...
How to reproduce: 1. Open the “ReproProject.zip“ project 2. Open the “SampleScene“ 3. Build for iOS 4. Open the “Unity-iPhone.xc... Read more
"AssertionExceptions" are constantly spammed into the Console when in Vo...
How to reproduce: 1. Create a new 3D URP Sample project and open the "TerminalScene" scene 2. Go to Window -> Analysis -> Renderin... Read more
[macOS] Rendering Debugger Volume's "Component" dropdown is opened with ...
How to reproduce: 1. Create a new 3D URP Sample project and open the "TerminalScene" scene 2. Go to Window -> Analysis -> Renderin... Read more
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