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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.57f1

6000.2.3f1

6000.3.0b1

Issue ID

UUM-116541

Regression

Yes

Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trigger” enabled enters a collision in a specific project

-

How to reproduce:
1. Open the attached “IN-112677“ project
2. Open the "Main" Scene
3. Enter Play mode
4. In the Game window, click on the screen near the Player GameObject (the white sphere)
5. Wait until the white dot and the Player GameObject collide
6. Observe the crash

Reproducible with: 6000.0.15f1, 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Not reproducible with: 6000.0.14f1 (e12ab2d6a089)

Reproducible on: MacOS 15.6.1 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested

Notes:
- Also reproducible in Standalone Player
- Moving the Player GameObject out of the HOME_TEAM hierarchy (making it a root object) stops the crash from reproducing

First few lines of the stack trace:

{noformat}0x00007FFB7EB6B7DE (Unity) PhysicsManager::IgnoreCollision
0x00007FFB7DF9190A (Unity) Physics_CUSTOM_IgnoreCollision
0x0000019CDEFC1D28 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Physics:IgnoreCollision_Injected (intptr,intptr,bool)
0x0000019CDEFC1C1B (Mono JIT Code) UnityEngine.Physics:IgnoreCollision (UnityEngine.Collider,UnityEngine.Collider,bool)
0x0000019CDD787743 (Mono JIT Code) [D:\Unity\Projects\SimpleManager\Assets\Scripts\PlayerAI.cs:146] PlayerAI:OnTriggerEnter (UnityEngine.Collider)
0x0000019CDD7878A3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007FFB4B256C4E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke {noformat}

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