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Fixed
Fixed in 2.8.0
Votes
0
Found in
2.7.2
Issue ID
UUM-131140
Regression
No
Incremental Addressables build breaks Decal rendering when Decal Renderer Feature is added on the URP Asset
Reproduction steps:
1. Open the attached “IN-114487.zip” project
2. Navigate to Window > Asset Management > Addressables > Groups
3. Make sure “DecalScene.unity” is added to the Addressables Group
4. Select to Build > New Build > Default Build Script
5. From the Project window, select the “PC_Renderer” asset
6. In the Inspector, click “Add Renderer Feature” and select “Decal”
7. Go back to the Addressables Groups window
8. Select Build > Update a Previous Build
9. Build and Run the project
10. Observe the Player
Expected result: Decal is rendered
Actual result: Decal is not rendered correctly (is rendered pink)
Reproducible with: 1.25.1 (2022.3.64f1), 2.5.0, 2.7.2 (6000.0.56f1, 6000.2.3f1, 6000.3.0b1)
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Notes:
- Issue does not reproduce if fully clean/new build is built
- Make sure the “Decal” Renderer Feature is not present on the “PC_Renderer” asset during the first Build (4th step)
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