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Ray Tracing Reflection Denoiser Is Partially Broken
The Reflection denoiser doesn't work properly In full resolution mode for surfaces with a roughness > 0.5 In half resolution mode Read more
Artifacts visible when transforming any vector from world space to tange...
Reproduction steps:1. Open the “MikktspaceWorldToTangentRepro” project2. Open the Assets/Scenes/SampleScene.unity scene3. Select Ass... Read more
[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...
How to reproduce:1. Create a new Unity project2. Set scripting backend to IL2CPP in Player Settings3. Build for Mac Standalone Expec... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
Files from unused packages are not stripped from the build
Reproduction steps:1. Open the user's attached project "Minimal Build Stripping.zip"2. Build the project3. Observe the Build Report ... Read more
[LWRP] Transparent Render Textures are Rendered as solid colors when usi...
Steps to reproduce:1. Open user's attached project "LWRPRenderTextureTransparencyBug.zip"2. Build and Run the project3. Notice Rende... Read more
[GearVR] Leaving headset in standby mode causes screen to freeze
Steps to reproduce: 1. Create new project and make GearVR build2. Take headset off3. wait ~10 seconds and put headset back on4. Noti... Read more
[URP] Warnings "CommandBuffer: temporary render texture not found while ...
Steps to reproduce: Create a URP Project Open Game View Open the Rendering Debugger (Window > Analysis > Rendering Debugger) S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation