Search Issue Tracker

0
votes
Duplicate

-e IL2CPP build failure when the Unity folder name is changed

Scripting

-

Apr 16, 2015

-

Version/s: 4.6.4p2

1. Install Unity 4.6.4p2 on Mac2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name3. Run Unity Edito... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

-

Mar 04, 2015

-

Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more

0
votes
Fixed

[Scripting] Assembly Definition file will not compile warning appears wh...

Scripting

-

Mar 31, 2020

-

Version/s: 2020.1.0a22, 2020.2

How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more

0
votes
Won't Fix

[UI] Object shown as missing if removing component from a gameobject, On...

UI

-

Feb 10, 2016

-

Version/s: 5.4.0b5

- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more

0
votes
Fixed

[Oculus XR] Oculus Loader script is forcing minimum the Android SDK vers...

Package: Oculus XR Plugin

-

Dec 23, 2021

-

Version/s: 1.11.2

Oculus Loader script is forcing the minimum Android SDK version to be set to 23 even if it has been set higher in the Player Setting... Read more

0
votes
Fixed

If the parent UI Object has "IPointerDownHandler", then it blocks childs...

uGUI

-

Sep 24, 2019

-

Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more

0
votes
By Design

Entity System stops to work when the class name exceeds 37 characters

Package: Entity Component System (ECS)

-

Mar 10, 2020

-

Version/s: 0.8.0-preview.8

How to reproduce:1. Open the attached project's "case_1226638-Project.zip" Scene labeled "Scene"2. Enter the Play Mode3. Observe the... Read more

0
votes
Fixed

[2D Animation] Occasional crash when using SpriteSkin and AlwaysUpdate t...

Package: 2D Animation

-

Nov 03, 2021

-

Version/s: 5.0.8

Issue:When a SpriteSkin has its Always Update flag toggled off and is outside of the camera's frustum, the Sprite Skin does not clea... Read more

0
votes
Fixed

"EndLayoutGroup" error is thrown when turning on/off UI Toolkit Live Rel...

-

Mar 17, 2025

-

Version/s: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

How to reproduce:1. Create a new Unity project2. In the Inspector, select any GameObject3. In the Inspector, click the three-dot men... Read more

3
votes
Fixed

[SceneManager/GI] Application not responding during SceneManager.LoadSce...

Global Illumination

-

Apr 22, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. Open "LightingDataLoading" project2. Open "Start" scene3. "Build and run" this project4. Push button "Load sce... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.