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1
votes
Won't Fix

Script debugging causes iOS build to fail on Windows with Mono2x.

Mono

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Sep 05, 2016

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Version/s: 5.4.0f3

Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more

0
votes
Fixed

The sample rate of animation imported to Unity is set 12.5fps if lower t...

Animation

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Apr 25, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)3. ... Read more

0
votes
Won't Fix

UI Button: Left or Right horizontal alignment gives no indent from the b...

UI

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Oct 11, 2016

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Version/s: 5.5.0b7

1. Open attached project > Scene1 and check Text of Button 3OR1. Add UI Button to the scene2. Go to Text element of the button an... Read more

0
votes
By Design

"GetPreferedValue" returns max value when using auto-sizing

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May 14, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1

Reproduction steps:1. Open the attached “IN-100421” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Select the... Read more

0
votes
Fixed

[SerializeReference] Failure to add managed reference to List the first ...

Asset - Importers

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Sep 03, 2019

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Version/s: 2019.3

1) Open attached project 2) Create a GameObject and add the Test component. 3) Press `Add`. Notice 1 error is thrown: - Cannot set a... Read more

0
votes
Fixed

[LWRP] Changing Light Type to Freeform after clicking on Reset throws mu...

Package: Scriptable Render Pipeline Lightweight

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Sep 16, 2019

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Version/s: 7.1.1

Changing Light Type to Freeform after clicking on Reset throws multiple "ArguementOutofRangeException" Steps to Reproduce:1. Create ... Read more

3
votes
Won't Fix

Texture importer assigns wrong texture compression formats to lightmap t...

Progressive Lightmapper

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Mar 30, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more

0
votes
Fixed

Assets first placed in StreamingAssets and then moved to Resources need...

Asset and Scene Management

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Sep 23, 2016

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Version/s: 5.4.1f1

How to reproduce:1. Open the project2. Open TextAssetBug scene3. Drag file from StreamingAssets to Resources4 Try to move dragged fi... Read more

0
votes
Fixed

[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...

Shuriken

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Jan 27, 2016

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Version/s: 5.4.0b3

The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more

0
votes
Fixed

[Terrain Tools] UI: Custom ranges reset on recompile/exiting editor

Package: Terrain Tools

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Sep 08, 2020

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Version/s: 3.0.1

Repro:1. Change slider ranges (Min|Max)2. Close the editor3. Open the editorExpected: Slider ranges are the same as before closing t... Read more

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