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WebGPU: errors with unorm and half4 RWTexture
Steps to reproduce: open the attached project build and run for web Actual results: The project should run without error Expected re... Read more
WebGPU: can't bind compute RWTexture for read and write
Steps to reproduce: open attached project build for web Actual results: Error that a texture is bound for both read and write, which... Read more
Pop-up is shown when installing an unsigned package via Test Runner
How to reproduce:1. Open the attached project "Pack"2. In the Assets/Tests/Tests.asmdef file set the path to the attached "com.hungr... Read more
"Invalid Signature" pop-up incorrectly wraps the text when using the Lig...
How to reproduce:1. Create a new Unity project2. In the Package Manager, click "+" button -> Install package from tarball -> "... Read more
Incorrect error box style when installing the unsigned package in the Pa...
How to reproduce:1. Create a new Unity project2. In the Package Manager, click "+" button -> Install package from tarball -> "... Read more
Tree Prefab Asset icon does not display leaves
Reproduction steps:1. Create a new project2. Create a Tree GameObject (GameObject > 3D Object > Tree)3. Select newly created G... Read more
Cinemachine camera does not jump to the target position when using Cinem...
How to reproduce: Open the “CinemachTest.zip“ project Open the SampleScene Enter Play Mode Press the “Move Camera“ button in the Gam... Read more
Terrain’s “Add Tree” window does not disable the “Add” button when the T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain GameObject (GameObject > 3D O... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Terrain Tools Brush Spacing and Scatter property value does not move whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Terrain Tools package (com.unity.terrain-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene