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Fixed
Fixed in 3.1.6
Votes
2
Found in
3.1.5
Issue ID
UUM-131870
Regression
Yes
Cinemachine camera does not jump to the target position when using CinemachineFollow.ForceCameraPosition
How to reproduce:
- Open the “CinemachTest.zip“ project
- Open the SampleScene
- Enter Play Mode
- Press the “Move Camera“ button in the Game view
- Observe the Game view
Actual result: ‘CM vcam' GameObject does not move at all
Expected result: ‘CM vcam' GameObject jumps to the ‘Target’ GameObject’s position and slowly eases out to its original location
Reproducible in: 3.1.5 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Not reproducible in: 3.1.4 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested
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