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Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.65f1
6000.3.4f1
6000.4.0b3
6000.5.0a4
Issue ID
UUM-131872
Regression
No
Terrain’s “Add Tree” window does not disable the “Add” button when the Tree Prefab is deleted and missing, allowing a “Missing” Tree to be added
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Terrain GameObject (GameObject > 3D Object > Terrain)
- Create a new Tree GameObject (GameObject > 3D Object > Tree)
- Select the Terrain GameObject in the Hierarchy window
- Open the "Paint Trees" tab in the Terrain component
- Click the "Edit Trees" button and select "Add Tree" option
- Select the created Tree as the Tree Prefab in the "Add Tree" window
- Delete the "Assets/Tree.prefab" prefab
- Observe the "Add Tree" window
- Click the "Add" button in the "Add Tree" window
- Observe the Terrain component
Actual results: The "Add" button is not disabled when a Tree with a missing Prefab is selected
Expected results: The "Add" button is disabled or the Tree with a missing Prefab is not added
Reproducible with versions: 6000.0.65f1, 6000.3.4f1, 6000.4.0b3, 6000.5.0a4
Tested on (OS): MacOS Silicon Tahoe 26.1
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.