Search Issue Tracker
Fixed
Fixed in 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Votes
0
Found in
6000.0.66f1
6000.3.5f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-131863
Regression
No
WebGPU: errors with unorm and half4 RWTexture
Steps to reproduce:
- open the attached project
- build and run for web
Actual results:
The project should run without error
Expected results:
Error:
The layout's binding format (TextureFormat::RGBA8Unorm) doesn't match the shader's binding format (TextureFormat::RGBA32Float).
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b9):
Fixed in 6000.4.0b9
Resolution Note (fix version 6000.3.9f1):
Fixed in 6000.3.9f1
Resolution Note (fix version 6000.0.68f1):
Fixed in 6000.0.68f1