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Cinemachine Virtual Camera's “Near Clip Plane” can’t be set to a lower v...
How to reproduce:1. Open the user’s attached “My project (1).zip” project2. In the Hierarchy window, select “Virtual Camera” GameObj... Read more
Player Input is showing the wrong corresponding Input when using Xbox co...
Reproduction steps:1. Open the attached “NewInputTests.zip” project2. Build And Run3. Connect the Xbox controller4. Select “Xbox” on... Read more
The forward direction of an AR camera is not aligned with the center of ...
How to reproduce:1. Build And Run the attached “.zip” project on an iOS device with a notch or a dynamic island2. In the app, press ... Read more
[iOS] Local time is ignored when iOSNotificationCalendarTrigger.UtcTime ...
How to reproduce:1. Open the attached Project "calendarTriggerTest"2. Build and Run the Scene "SampleScene" on an iOS device3. In th... Read more
Memory Profiler captures unknown memory when capturing in a Headless build
Reproduction steps:1. Open the attached “Test Project” project2. Open the Build Settings window (File > Build Settings)3. Select ... Read more
Application crashes when enabling and disabling AR for a while on iOS de...
How to reproduce:1. Build And Run the user’s attached “DeactivatingAR.zip” project2. Wait for approximately 30 seconds - 10 minutes3... Read more
GameObjects selection order cycles from the bottom rendered element to t...
How to reproduce:1. Open the user’s attached “U.1673155.zip” project2. Open the Scene window and left-click a few times on a slider’... Read more
Project cannot be favorited while a project is being opened
How to reproduce:1. Open Hub2. While opening a project, click the Star icon for favoriting projects Actual result: The project is no... Read more
MSAA-specific visual artifacts with using Forward (+) rendering and tran...
Steps to reproduce:1. Unzip the attached user's project "MSAA Bug.zip"2. Open "SampleScene.unity" and Enter Play Mode3. Observe whit... Read more
Adding a dynamic_branch directive reduces CPU performance
STR:1. Open the attached project2. Open SampleScene3. Enter play mode, enable stats window, check frame time4. Add `#pragma dynamic_... Read more
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