Search Issue Tracker
Fixed
Fixed in 2.3.1
Votes
0
Found in [Package]
2.3.0
Issue ID
MNB-66
Regression
No
[iOS] Local time is ignored when iOSNotificationCalendarTrigger.UtcTime is set to false and the device's local time changes
How to reproduce:
1. Open the attached Project "calendarTriggerTest"
2. Build and Run the Scene "SampleScene" on an iOS device
3. In the Player, press the "Schedule Notification" Button to schedule a notification 30 seconds from now
4. Change the time zone of the device
5. Wait until the 30 seconds since step 3 have passed
Expected result: No notification is delivered
Actual result: A notification is delivered
Reproducible with: Mobile Notifications 2.2.2 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Reproduced on:
- iPhone 12 mini (iOS 14.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment