Search Issue Tracker
Active
Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Votes
0
Found in
2022.3.11f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
2024.1.0a1
Issue ID
UUM-52979
Regression
No
Adding a dynamic_branch directive reduces CPU performance
STR:
1. Open the attached project
2. Open SampleScene
3. Enter play mode, enable stats window, check frame time
4. Add `#pragma dynamic_branch FOO BAR` to the `Test` shader.
5. Enter play mode, check frame time
Expected: frame time difference is minimal (<= 0.1ms)
Actual: frame time differs by more than 0.1ms (0.5ms+ on MBP M1 Max)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment