Search Issue Tracker
Fixed
Fixed in 2022.3.19f1, 2023.2.8f1, 2023.3.0b4, 7000.0.0a1
Votes
0
Found in
2022.3.11f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
7000.0.0a1
Issue ID
UUM-52979
Regression
No
Adding a dynamic_branch directive reduces CPU performance
STR:
1. Open the attached project
2. Open SampleScene
3. Enter play mode, enable stats window, check frame time
4. Add `#pragma dynamic_branch FOO BAR` to the `Test` shader.
5. Enter play mode, check frame time
Expected: frame time difference is minimal (<= 0.1ms)
Actual: frame time differs by more than 0.1ms (0.5ms+ on MBP M1 Max)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment