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Votes

0

Found in [Package]

3.0.0-pre.8

Issue ID

CMCL-1521

Regression

Yes

Cinemachine Virtual Camera's “Near Clip Plane” can’t be set to a lower value than 0.01 when changing its value in the Inspector window

Package: Cinemachine

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How to reproduce:
1. Open the user’s attached “My project (1).zip” project
2. In the Hierarchy window, select “Virtual Camera” GameObject
3. In the Inspector window, try to change the “Near Clip Plane” value to the lowest

Expected result: “Near Clip Plane” value is 0.001
Actual result: “Near Clip Plane” value is 0.01

Reproducible with: 2.9.0-pre.6, 2.9.7 (2021.3.31f1), 3.0.0-pre.9 (2022.3.10f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Not reproducible with: 2.9.0-pre.1 (2021.3.31f1)

Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested

Note: the “Near Clip Plane” value can be changed in the “Debug” Inspector mode to lower than 0.01, but after coming back to the “Normal” Inspector mode, the values are still 0.01

  1. Resolution Note:

    The Unity Camera's near clip lower bound is 0.01. CM was updated to match it.

Comments (1)

  1. schema_unity

    Feb 05, 2024 19:18

    >RESOLUTION NOTE:
    >The Unity Camera's near clip lower bound is 0.01. CM was updated to match it.

    This is not the case for HDRP. You can add a component to your virtual camera that forces the near plane to values lower than 0.01 in the update. These values are actually reflected in the camera, as a quick look at the depth buffer shows.

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