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[Addressables] InvalidKeyException is thrown when using LoadAssetsAsync<...
How to reproduce:1. Open the attached project ("case_1202034-Repro.zip")2. Open the repro scene ("SampleScene")3. Build Player Conte... Read more
Building on top of old build while its output_log.txt is open causes bui...
Steps to reproduce: 1. Create new project2. Build and run3. Once resolution selection screen launches - close it4. Navigate to _data... Read more
[UI] Button does not interact after nested canvas is used
To reproduce:1. Download attached project;2. Open scene "Sample 1";3. Enter Play mode;4. Press on red button and notice, that it int... Read more
Editor crashes when adding text component to game object in play mode vi...
How to reproduce:1. Open the attached project2. Open and play ExampleSceneResult: Editor freezes and crashes after some time Note: c... Read more
Crash on profiling::ProfilerManager::DisposeProfilerRecorder when Editor...
Reproduction steps:1. Open the attached project “CrashRepro“ with “-debugallocator -systemallocator“ command line arguments2. Open “... Read more
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce:1. Download and open the latest attached project(StereoDepth_BugReports.zip)2. Open scene "depthBug"3. Enter Play... Read more
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce:1. Open QA-supplied project2. Load "SCENE" scene2. Select "Main Camera" in Hierarchy window3. Hit Play button in th... Read more
[DX11][SinglePassInstanced] Output Particle Mesh renders only 1 particle...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Custom shadows are replaced with default ones until library is rebuilt o...
Reproduction steps:1. Use a Mac machine that supports Metal (Not a Metal related issue).2. Open the attached project ((NGSS PROJECT ... Read more
Frame Debugger VRAM memory leak
Steps to reproduce:1. Open the attached user's project "URPRendererTest.zip(2)"2. In the Project Directory, set the path in "RunRepr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes