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[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[Triggers] Kill on Exit trigger fires as soon as particles are created
Exit kill triggers seem to fire as soon as the particles are created. Repro steps.1. Open Triggers scene from attached project.2. Pr... Read more
Crash in vk_icdNegotiateLoaderICDInterfaceVersion after opening new scen...
Steps to repro:1. Open the attached case_1323367-Case_1263058DevVerify and launch the 'Test' scene;2. Select File>Create New Scen... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
[Linux] Build crashes after Unity splash
Linux build crashes after splash. Steps to reproduce:1) Open the attached project.2) Build if for Linux (x86, x86_64 universal).3) R... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the list3) Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left