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0
votes
Active

Cinemachine camera blend snaps to cached position when switching back be...

Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

0
votes
Fixed

Colliders are not added to some Terrain Trees when the Paint Trees tool ...

Terrain

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Dec 01, 2025

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Version/s: 6000.2.8f1

How to reproduce:1. Open the attached “IN-124554_regr” project2. Enter Play mode3. Open the Physics Debug window4. Open the Game win... Read more

0
votes
Fixed

Precision issue found in UnityUIE for texture sampling branching

UI Toolkit Framework

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Nov 19, 2025

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Version/s: 6000.0.58f2, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4

I found a precision in the UIE_BRANCH() code path. Since the Texture index is a half, is it not always correctly forwarded as an exa... Read more

0
votes
Won't Fix

368B of GC is allocated for each UI Document in the scene

UI Toolkit Framework

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Dec 01, 2025

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Version/s: 6000.2.15f1

How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more

0
votes
Fixed

Blend Shape normals are incorrect for .fbx files when Normals are set to...

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Oct 15, 2025

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Version/s: 2021.3.36f1

Unity calculates “deltaNormals[]” incorrectly when a mesh has imported normals and blend shapes, specifically with FBX-imported mode... Read more

0
votes
Won't Fix

[DirectX12] Crash on with multiple stack traces when rendering large Ter...

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Duplicate

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Won't Fix

[DX12] Crash on with multiple stack traces when rendering large Terrain ...

Graphics Device Features

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

1
votes
Won't Fix

[Vulkan] Crash on with multiple stack traces when rendering large Terrai...

Vulkan

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Dec 01, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

2
votes
Fixed

WebGPU: ASTC texture mip levels are corrupt

WebGPU

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Dec 02, 2025

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Version/s: 6000.0.63f1, 6000.2.14f1, 6000.3.0b9, 6000.4.0a5, 6000.5.0a3

Steps to reproduce: Open project, build for web Actual results: Cube is magenta where the texture mip level is > 0 Expected resul... Read more

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