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[iOS] Specular lightning is inconsistent when using iOS
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the brightness of the spheres in the Play vie... Read more
[iOS] Unable to select streaming apps when using broadcasting on iOS device
Steps to reproduce: 1. Open the "ReplayKit" project 2. Go to File > Build Profiles and select iOS Profile 3. Build the "broadcast... Read more
Undefined symbol errors appear when building Xcode project using BuildPi...
How to reproduce:1. Download and open the attached project2. In the Editor toolbar, press "TestBuilds" > "iOS - LocalDev"3. Open ... Read more
[VFXG] Changing any property with multiple VFX selected resets exposed p...
Steps to reproduce: 1. Import the attached package 2. Open Test Scene 3. Select any column of VFXs in the Scene (multi selection is ... Read more
Building a Player fails when using special characters in “Product Name” ...
How to reproduce:1. Open the “ProjectNameSpecialCharactersBuildIssue“ project2. Open the “SampleScene”3. Build the project Expected ... Read more
Cookie looks corrupt in editor when Android is current target platform
Steps to reproduce: 1. Open attached repro project 2. Change the platform to Android in build profiles 3. Open the SampleScene Actua... Read more
[VFXG] The input fields have overflowed their container due changing lab...
Steps to reproduce: 1. Create Random Selector Weighted node 2. Select it 3. In the Inspector, click Clamp Weight 4. Click Clamp Weig... Read more
The mouse cursor is positioned in the center when Cursor.LockState is se...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Move the mous... Read more
RenderParam.renderPriority is ignored when rendering Mesh with Graphics....
Reproduction steps:1. Open the attached “Bug.zip” project2. Open the “SampleScene” scene3. Open the Frame Debugger Window (Window &g... Read more
Data is not serialized correctly on time when OnValidate is used to retr...
How to reproduce:1. Open the “ScriptableSaveBug.zip“ project2. Observe the Console Expected result: The serialized data value is the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS